Game Manufacturers Association
| Fiscal year | Revenue | Expenses | Net | Reserve mo. | Staff % |
|---|---|---|---|---|---|
| 2020 | 424,168 | 645,477 | −221,309 | 6.2 | 58% |
| 2021 | 801,731 | 695,853 | 105,878 | 9.0 | 58% |
| 2022 | 849,258 | 818,352 | 30,906 | 10.6 | 60% |
| 2023 | 1,493,376 | 1,084,446 | 408,930 | 12.6 | 59% |
In its most recent public year (2023), this organization brought in $408,930 more than it spent. Its reserves stood at about 12.6 months of spending, up from 6.2 in 2020. Staff pay was 59% of spending.
Reserve months = net assets ÷ average monthly spending; net assets count everything the organization owns beyond its debts — buildings and donor-restricted funds included, not just cash. Staff pay = salaries, wages, and officer compensation; it excludes benefits and payroll taxes. The IRS releases this data years after the fact — this organization's newest public year is 2023. Years refer to the calendar year in which the organization's fiscal year ended. Short-form filers do not publicly report donor-restricted balances or staffing costs. Source filings
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