Gaming Cxmmunity
| Fiscal year | Revenue | Expenses | Net | Reserve mo. | Staff % |
|---|---|---|---|---|---|
| 2020 | 149,653 | 63,584 | 86,069 | 16.2 | — |
| 2021 | 2,959,870 | 1,484,233 | 1,475,637 | 12.6 | 22% |
| 2022 | 1,255,718 | 1,489,366 | −233,648 | 10.7 | 26% |
In its most recent public year (2022), this organization spent $233,648 more than it brought in. Its reserves stood at about 10.7 months of spending, down from 16.2 in 2020. Staff pay was 26% of spending. $1,000,000 of its net assets are donor-restricted.
Reserve months = net assets ÷ average monthly spending; net assets count everything the organization owns beyond its debts — buildings and donor-restricted funds included, not just cash. Staff pay = salaries, wages, and officer compensation; it excludes benefits and payroll taxes. The IRS releases this data years after the fact — this organization's newest public year is 2022. Years refer to the calendar year in which the organization's fiscal year ended. Short-form filers do not publicly report donor-restricted balances or staffing costs. Source filings
Gaming Cxmmunity's IRS filings as a feed — one entry per filing year, through 2022. Add the address to any feed reader; in Slack, send /feed subscribe with it (pasting the link alone won't subscribe). How this feed works