Epic Immersive Labs
| Fiscal year | Revenue | Expenses | Net | Reserve mo. | Staff % |
|---|---|---|---|---|---|
| 2017 | 180,123 | 165,436 | 14,687 | 1.2 | — |
| 2018 | 156,439 | 145,894 | 10,545 | 2.2 | — |
| 2019 | 192,850 | 189,831 | 3,019 | 1.9 | — |
| 2020 | 0 | 10,065 | −10,065 | 23.8 | — |
| 2021 | 0 | 4,216 | −4,216 | 44.9 | — |
In its most recent public year (2021), this organization spent $4,216 more than it brought in. Its reserves stood at about 44.9 months of spending, up from 1.2 in 2017.
Reserve months = net assets ÷ average monthly spending; net assets count everything the organization owns beyond its debts — buildings and donor-restricted funds included, not just cash. Staff pay = salaries, wages, and officer compensation; it excludes benefits and payroll taxes. The IRS releases this data years after the fact — this organization's newest public year is 2021. Years refer to the calendar year in which the organization's fiscal year ended. Short-form filers do not publicly report donor-restricted balances or staffing costs. Source filings
Epic Immersive Labs's IRS filings as a feed — one entry per filing year, through 2021. Add the address to any feed reader; in Slack, send /feed subscribe with it (pasting the link alone won't subscribe). How this feed works