Video Game History Foundation Inc
| Fiscal year | Revenue | Expenses | Net | Reserve mo. | Staff % |
|---|---|---|---|---|---|
| 2019 | 105,059 | 97,703 | 7,356 | 4.0 | — |
| 2020 | 110,307 | 63,219 | 47,088 | 15.1 | — |
| 2021 | 337,908 | 198,648 | 139,260 | 13.2 | 29% |
| 2022 | 353,537 | 398,229 | −44,692 | 5.3 | 37% |
| 2023 | 449,058 | 305,963 | 143,095 | 12.5 | 53% |
In its most recent public year (2023), this organization brought in $143,095 more than it spent. Its reserves stood at about 12.5 months of spending, up from 4 in 2019. Staff pay was 53% of spending.
Reserve months = net assets ÷ average monthly spending; net assets count everything the organization owns beyond its debts — buildings and donor-restricted funds included, not just cash. Staff pay = salaries, wages, and officer compensation; it excludes benefits and payroll taxes. The IRS releases this data years after the fact — this organization's newest public year is 2023. Years refer to the calendar year in which the organization's fiscal year ended. Short-form filers do not publicly report donor-restricted balances or staffing costs. Source filings
Video Game History Foundation Inc's IRS filings as a feed — one entry per filing year, through 2023. Add the address to any feed reader; in Slack, send /feed subscribe with it (pasting the link alone won't subscribe). How this feed works