Game Audio Network Guild
| Fiscal year | Revenue | Expenses | Net | Reserve mo. | Staff % |
|---|---|---|---|---|---|
| 2011 | 55,206 | 53,413 | 1,793 | 2.6 | — |
| 2012 | 61,995 | 51,001 | 10,994 | 5.3 | — |
| 2013 | 55,585 | 46,289 | 9,296 | 8.2 | — |
| 2014 | 33,295 | 38,656 | −5,361 | 8.2 | — |
| 2015 | 64,240 | 61,007 | 3,233 | 5.8 | — |
| 2016 | 74,492 | 83,934 | −9,442 | 2.8 | — |
| 2017 | 78,974 | 76,776 | 2,198 | 3.4 | — |
| 2018 | 77,891 | 71,591 | 6,300 | 4.7 | — |
| 2019 | 87,288 | 70,900 | 16,388 | 7.6 | — |
| 2020 | 81,789 | 67,803 | 13,986 | 10.4 | — |
| 2021 | 79,213 | 72,629 | 6,584 | 10.8 | — |
| 2022 | 106,029 | 118,026 | −11,997 | 5.4 | — |
| 2023 | 131,795 | 127,388 | 4,407 | 5.4 | — |
In its most recent public year (2023), this organization brought in $4,407 more than it spent. Its reserves stood at about 5.4 months of spending, up from 2.6 in 2011.
Reserve months = net assets ÷ average monthly spending; net assets count everything the organization owns beyond its debts — buildings and donor-restricted funds included, not just cash. Staff pay = salaries, wages, and officer compensation; it excludes benefits and payroll taxes. The IRS releases this data years after the fact — this organization's newest public year is 2023. Years refer to the calendar year in which the organization's fiscal year ended. Short-form filers do not publicly report donor-restricted balances or staffing costs. Source filings
Game Audio Network Guild's IRS filings as a feed — one entry per filing year, through 2023. Add the address to any feed reader; in Slack, send /feed subscribe with it (pasting the link alone won't subscribe). How this feed works