Video Game Palooza Inc
| Fiscal year | Revenue | Expenses | Net | Reserve mo. | Staff % |
|---|---|---|---|---|---|
| 2015 | 53,182 | 18,504 | 34,678 | 22.5 | — |
| 2018 | 101,725 | 121,176 | −19,451 | 0.8 | — |
| 2019 | 491,345 | 452,555 | 38,790 | 1.3 | 13% |
| 2020 | 1,429,836 | 945,485 | 484,351 | 6.8 | 19% |
| 2021 | 1,894,846 | 1,509,066 | 385,780 | 7.3 | 16% |
| 2022 | 298,609 | 740,190 | −441,581 | 7.7 | 30% |
| 2023 | 297,833 | 408,693 | −110,860 | 10.7 | 35% |
In its most recent public year (2023), this organization spent $110,860 more than it brought in. Its reserves stood at about 10.7 months of spending, down from 22.5 in 2015. Staff pay was 35% of spending.
Reserve months = net assets ÷ average monthly spending; net assets count everything the organization owns beyond its debts — buildings and donor-restricted funds included, not just cash. Staff pay = salaries, wages, and officer compensation; it excludes benefits and payroll taxes. The IRS releases this data years after the fact — this organization's newest public year is 2023. Years refer to the calendar year in which the organization's fiscal year ended. Short-form filers do not publicly report donor-restricted balances or staffing costs. Source filings
Video Game Palooza Inc's IRS filings as a feed — one entry per filing year, through 2023. Add the address to any feed reader; in Slack, send /feed subscribe with it (pasting the link alone won't subscribe). How this feed works