Video Game History Museum Inc
| Fiscal year | Revenue | Expenses | Net | Reserve mo. | Staff % |
|---|---|---|---|---|---|
| 2011 | 41,878 | 0 | 41,878 | — | — |
| 2015 | 497,237 | 410,699 | 86,538 | 2.5 | 0% |
| 2016 | 129,339 | 64,298 | 65,041 | 28.5 | 0% |
| 2017 | 481,360 | 8,766 | 472,594 | 856.1 | 0% |
| 2018 | 6,359 | 13,585 | −7,226 | 546.1 | 0% |
| 2019 | 10,864 | 16,950 | −6,086 | 433.3 | 0% |
| 2020 | −11,446 | 14,198 | −25,644 | 552.8 | 0% |
| 2021 | 14,478 | 8,040 | 6,438 | 1035.7 | 0% |
| 2022 | 27,434 | 3,244 | 24,190 | 2197.9 | 0% |
| 2023 | 8,204 | 2,982 | 5,222 | 2671.5 | 0% |
In its most recent public year (2023), this organization brought in $5,222 more than it spent. Its reserves stood at about 2671.5 months of spending. Staff pay was 0% of spending.
Reserve months = net assets ÷ average monthly spending; net assets count everything the organization owns beyond its debts — buildings and donor-restricted funds included, not just cash. Staff pay = salaries, wages, and officer compensation; it excludes benefits and payroll taxes. The IRS releases this data years after the fact — this organization's newest public year is 2023. Years refer to the calendar year in which the organization's fiscal year ended. Short-form filers do not publicly report donor-restricted balances or staffing costs. Source filings
Video Game History Museum Inc's IRS filings as a feed — one entry per filing year, through 2023. Add the address to any feed reader; in Slack, send /feed subscribe with it (pasting the link alone won't subscribe). How this feed works